StarCraft enhanced upon its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry among the models and systems available to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered while in the lesser-identified 1996 SSI release War Wind. The device forms https://deanusnh8.life3dblog.com/29177944/starcraft-options